Remove ALWAYS_INLINE

Didn't do what I wanted it to anyway.
This commit is contained in:
Kenny Levinsen 2020-08-01 23:10:24 +02:00
parent 2be0826959
commit d26466bf3b
2 changed files with 5 additions and 12 deletions

View file

@ -6,22 +6,21 @@
#include <sys/socket.h>
#include <unistd.h>
#include "compiler.h"
#include "connection.h"
ALWAYS_INLINE static uint32_t connection_buffer_mask(const uint32_t idx) {
static inline uint32_t connection_buffer_mask(const uint32_t idx) {
return idx & (CONNECTION_BUFFER_SIZE - 1);
}
ALWAYS_INLINE static uint32_t connection_buffer_size(const struct connection_buffer *b) {
static inline uint32_t connection_buffer_size(const struct connection_buffer *b) {
return b->head - b->tail;
}
ALWAYS_INLINE static void connection_buffer_consume(struct connection_buffer *b, const size_t size) {
static inline void connection_buffer_consume(struct connection_buffer *b, const size_t size) {
b->tail += size;
}
ALWAYS_INLINE static void connection_buffer_restore(struct connection_buffer *b, const size_t size) {
static inline void connection_buffer_restore(struct connection_buffer *b, const size_t size) {
b->tail -= size;
}