seat: Deactivate devices before sending disable

Previously, seatd would not deactivate devices until the client had
acked the disable. In once instance, this lead to libinput spending
significant time checking and closing each input device.

As a workaround, mimick logind's behavior of deactivating devices first.
The original behavior can be reintroduced if the client-side problem is
fixed.

Closes: https://todo.sr.ht/~kennylevinsen/seatd/5
This commit is contained in:
Kenny Levinsen 2020-08-02 21:40:32 +02:00
parent 5b4d00d6cf
commit b2cbe576d1
4 changed files with 111 additions and 59 deletions

View file

@ -21,6 +21,7 @@ struct client {
struct seat *seat;
int seat_vt;
bool pending_disable;
struct list devices;
};

View file

@ -39,15 +39,16 @@ struct seat *seat_create(const char *name, bool vt_bound);
void seat_destroy(struct seat *seat);
int seat_add_client(struct seat *seat, struct client *client);
int seat_remove_client(struct seat *seat, struct client *client);
int seat_remove_client(struct client *client);
int seat_open_client(struct seat *seat, struct client *client);
int seat_close_client(struct seat *seat, struct client *client);
int seat_close_client(struct client *client);
int seat_ack_disable_client(struct client *client);
struct seat_device *seat_open_device(struct client *client, const char *path);
int seat_close_device(struct client *client, struct seat_device *seat_device);
struct seat_device *seat_find_device(struct client *client, int device_id);
int seat_set_next_session(struct seat *seat, int session);
int seat_set_next_session(struct client *client, int session);
int seat_activate(struct seat *seat);
int seat_prepare_vt_switch(struct seat *seat);