Initial implementation of seatd and libseat
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include/client.h
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include/client.h
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#ifndef _SEATD_CLIENT_H
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#define _SEATD_CLIENT_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include "connection.h"
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#include "list.h"
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struct server;
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struct client {
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struct server *server;
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struct event_source_fd *event_source;
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struct connection connection;
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pid_t pid;
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uid_t uid;
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gid_t gid;
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struct seat *seat;
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int seat_vt;
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struct list devices;
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};
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struct client *client_create(struct server *server, int client_fd);
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void client_kill(struct client *client);
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void client_destroy(struct client *client);
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int client_handle_connection(int fd, uint32_t mask, void *data);
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int client_get_session(struct client *client);
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int client_enable_seat(struct client *client);
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int client_disable_seat(struct client *client);
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#endif
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