libseat/seatd: Add dispatch_pending_and_execute
This handler returns the number of dispatched or executed events, or -1 if dispatch_pending failed. This helper is used to clean up dispatch_background, which now ensures that all events are executed before we read or poll the connection, and have improved error handling in the corner case where the second dispatch_pending failed.
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1 changed files with 26 additions and 11 deletions
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@ -262,6 +262,15 @@ static int dispatch_pending(struct backend_seatd *backend, int *opcode) {
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return packets;
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}
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static int dispatch_pending_and_execute(struct backend_seatd *backend) {
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int dispatched = dispatch_pending(backend, NULL);
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if (dispatched == -1) {
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return -1;
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}
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dispatched += execute_events(backend);
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return dispatched;
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}
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static int poll_connection(struct backend_seatd *backend, int timeout) {
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struct pollfd fd = {
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.fd = backend->connection.fd,
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@ -324,28 +333,34 @@ static int dispatch_background(struct libseat *base, int timeout) {
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return -1;
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}
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int dispatched = dispatch_pending(backend, NULL);
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if (dispatched > 0) {
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// We don't want to block if we dispatched something, as the
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// caller might be waiting for the result. However, we'd also
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// like to read anything pending.
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timeout = 0;
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int predispatch = dispatch_pending_and_execute(backend);
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if (predispatch == -1) {
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return -1;
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}
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// We don't want to block if we dispatched something, as the
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// caller might be waiting for the result. However, we'd also
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// like to read anything pending.
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int read = 0;
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if (timeout == 0) {
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if (predispatch == 0 || timeout == 0) {
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read = connection_read(&backend->connection);
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} else {
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read = poll_connection(backend, timeout);
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}
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if (read > 0) {
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dispatched += dispatch_pending(backend, NULL);
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if (read == 0) {
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return predispatch;
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} else if (read == -1 && errno != EAGAIN) {
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log_errorf("Could not read from connection: %s", strerror(errno));
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return -1;
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}
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dispatched += execute_events(backend);
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return dispatched;
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int postdispatch = dispatch_pending_and_execute(backend);
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if (postdispatch == -1) {
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return -1;
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}
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return predispatch + postdispatch;
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}
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static struct libseat *_open_seat(struct libseat_seat_listener *listener, void *data, int fd) {
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